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Austin Powers: Welcome To My Underground Lair! |
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Developer: Tarantula Studios This game has hidden development-related text. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do: Check to see if any of this is in Austin Powers: Oh, Behave! Also, there's possible graphics for an unused developer credits screen. There appears to be something at 0x0209DD. |
Released at the height of Pokémania and the trendiness of having more than a single version of a game, Welcome To My Underground Lair! is functionally identical to Oh, Behave!, only with a Dr. Evil theme rather than an Austin Powers theme.
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Game Version
Austin Powers portrayer Mike. The clue 'Austin Powers portrayer Mike' was last spotted by us at the LA Times Crossword on December 7 2020. Featuring some of the most popular crossword puzzles, XWordSolver.com uses the knowledge of experts in history, anthropology, and science combined to provide you solutions when you cannot seem to guess the word. Information and images for the Fruit Machine: Austin Powers released by Barcrest Games in 2001. The Goonies RTP and Volatility. The Goonies free play slot and its real money version have an RTP (return to player) of 96% (which makes it typical/average rather than a high payout game) for an online slot, which means that for every 100 credits you wager, on average, you’ll be paid out 96 credits as prizes.While the official volatility of the game hasn’t been released by Blueprint Gaming.
A function to display the game version can be accessed by entering VERS in the EVIL-DOS prompt. It displays the game's code name and the build date, and can be exited by pressing any button. Upon exit, you will be taken back to the EVIL-DOS screen.
Development Text
At 0x00AE0D in the ROM there is a regular 'Take 2 Interactive' hidden copyrights message:
Below, at 0x00AE35 there is an internal developer game code:
Austin Powers Fruit Machines
Development Structures
At 0x00AE41 follows the specific game initialization structure common for many Tarantula's games. The structure contains a list of RAM addresses of internal game variables, each followed by the list of its bit-flags or values along with its internal ASCII names. These names are just for readability purposes of the game sources and just skipped by the game itself while it runs this list and sets the according variables at the game's initialization.
For this particular game the list of settings is listed below.
- For RAM address $FFBF (internal game settings)
- 'No key skip' (bit.4 set)
- 'Language select' (bit.5 set)
- 'Copyright scr' (bit.6 set
- For RAM address' $C227
- 'Sound On/Off' (value $FF set)
Unused Text
To do: Get the rest of the text. |
Possible unused minigames.
Obvious placeholder text, stored within the text for Evil Launch Pad.
Possible unused virus types.
Austin Powers Fruit Machine For Sale
The Austin Powers series | |
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Game Boy Color | Oh, Behave! • Welcome To My Underground Lair! • Yeah, Baby, Yeah! • Why Make Millions...? |
PlayStation | Austin Powers Pinball |